Forbes
Copyright 1999 Forbes Inc.
Monday, December 13, 1999
Forbes Life
Sports
Disc Drive If you want to connect with the digital crowd over
sports,
put away those videos on how to improve your golf swing. Work on
perfecting
your "huck" and your "scoober."
BY Ann Marsh
ULTIMATE FRISBEE HAS BEEN VERY VERY GOOD to Steve T. Jurvetson. In
1995
Jurvetson, then a 28-year-old partner in the Palo Alto venture
capital firm
of Draper Fisher Jurvetson, was wondering whether to fund a
small e-mail
directory outfit called Four11.com. It turned out that
Jurvetson and
two of Four11's founders shared a passion for ultimate
frisbee, or
"disc."
That's
what devotees call the game of ultimate frisbee, and these fans
are a devoted
bunch indeed. If you plan to make your fortune in the
dot.com world
but you don't know a scoober from a blade, you'd better
learn.
Ultimate is the high-tech community's version of golf, but with a
lot more
heart-attack potential.
Jurvetson liked Four11's business plan just fine, but more important,
he liked the
style Michael Santullo and Larry Drebes displayed during
the lunchtime
pickup games the three played regularly. It wasn't just
their skill,
it was also their teamwork and the code of honor that count
for as much
as athleticism in the sport's New Agey ethos. Vince Lombardi
has left the
building.
Says
Jurvetson, "If someone cheats or constantly criticizes, they may
not be
someone you want to hire."
After a
particularly sweaty ultimate frisbee face-off, the Four11
founders and
the Draper Fisher Jurvetson partners signed paperwork for
$825,000 in
seed funding on the hood of a car. Two years later Yahoo
acquired
Four11. Today DFJ's investment is worth around $345 million in
Yahoo stock.
As they say in discland, that's hot!
Ultimate hasn't quite reached golf's critical mass--yet. It's pretty
hard to count
noses, but supposedly there are at least 100,000 people
nationwide
who play it regularly. In the Bay Area are some of the
country's
busiest ultimate leagues--teams have names like Spastic
Plastic,
Saucy Jack and Feral Cows--but most of Silicon Valley can't
commit to a
regularly scheduled anything. Games tend to get arranged ad
hoc, say,
when everyone finishes inventing the latest Web browser.
Browse over
to www.upa.org for
pickup
game listings worldwide.
"Without sounding melodramatic, this is a game that mirrors a lot of
the values of
the Valley," says Peter Nieh, 33, a venture capitalist
with Weiss,
Peck & Greer in San Francisco. Nieh recently invested in
Clip2.com
after a referral from an angel investor he met on the field
(if you
happen to run into him there, just call him "Nee"). "It's
fast-paced,
intense, very dynamic. You never have time to set up. Unlike
football, it
just goes and goes and goes."
In
fact, ultimate frisbee came about as an antidote to the oppressive,
hierarchical
vibes in sports like football. The first game was played in
1968 in
Maplewood, N.J. Among the inventors: Joel Silver, who went on
to produce
such humongous Hollywood hits as the Die Hard and Lethal
Weapon series
and The Matrix. "I moved in the student council that we
investigate
getting frisbee onto the high school curriculum," recalls
Silver.
Silver and his friends spent the next two years in the high
school
parking lot--the grass field was a later refinement--devising the
rules.
"At the end of my obit, they'll say, 'He also invented ultimate
frisbee,"'
Silver predicts proudly.
Today's
game is played on a football-length field with two teams of
seven players
each. Players throw the disc past defenders to a teammate
who scores by
catching it in one of two end-zones at either end of the
field. There
are no "downs" or requirements for yardage gains, as in
football. The
team on offense keeps advancing until the defending team
can wrest
possession of the frisbee by knocking down or intercepting a
pass. Play
continues nonstop.
Players
can score by throwing short, crisp passes up the field or by
heaving long,
dramatic "hucks" that are far more difficult to catch
because of
the frisbee's varying flight patterns in changing winds. The
result is
intense sprinting, leaping and volleyball-like "lay outs" for
the disc.
It's taxing, to put it mildly.
Just as
important to its partisans is how ultimate departs from the
underlying
spirit of football, which is probably the reigning corporate
sports
metaphor. Unlike football, ultimate is the ideal flat-management
sport. There
are no fixed positions, no highly-specialized roles;
everyone is a
quarterback and everyone is a receiver. There are no men
in gray
flannel shoulder pads on an ultimate field.
The
founding nerds also enshrined the spirit of tolerance for spazzes
and other
athletically challenged players. They had felt the sting of
rejection
often enough themselves. Silver recalls, "The jocks were a
clique. In
ultimate, everybody played. It was a nonpolarizing game that
didn't hold
to caste lines."
It's
not unusual to attend a pickup game where talented athletes share
the field
with first-timers dropping the disc right and left. Sarah
Anderson, 33,
the new vice president of marketing at Egreetings.com in
San
Francisco, just started playing the sport this past summer. You can
see her
running around Golden Gate Park like a maniac on Saturdays with
husband Dante
Anderson, 37, a former captain of the Canadian national
ultimate
team.
Turnabout is fair play. In October Dante got a job as director of Web
content at
Everdream.com, which gives away free PCs while charging steep
monthly
service fees to technophobes. He went into his Everdream
interview
expecting to talk about his resume. "They said, 'Yeah, yeah,
but tell me
more about frisbee,"' he recalls.
"Ultimate embraces the idea of people being many things instead of
being a
specialized cog in some moneymaking machine," says William
(Willie)
Herndon, a schoolteacher from Venice, Calif. who's been playing
ultimate
frisbee almost as long as Joel Silver has. Herndon recently
finished his
own worshipful documentary on the sport, called Spirit of
the Game,
which gets shown privately in ultimate circles.
Spirit
of the Game takes its title from the game's revered code of
sportsmanship, painstakingly written by the frisbee founding fathers in
the early
1970s. This is a hallowed document; laugh only if don't give a
hoot whether
or not your startup gets funding.
According to Spirit: "Highly competitive play is encouraged, but
never at the
expense of the bond of mutual respect between players. And
never with an
intention to abuse the agreed-upon rules of the game or
destroy the
pure joy of play." Bill Gates, you are hereby sentenced to
remedial gym
class.
Players
resolve foul calls themselves on the field according to
agreed-upon
protocols and, ideally, they acknowledge their own
transgressions. The sport is set to make its debut at the World Games in
Japan in
2001. Without referees.